Items 1 to 60 of 5990 total
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Team Fortress 2
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![An air of debonair tf2 engine An air of debonair tf2 engine](/uploads/1/2/3/7/123714263/968563180.jpg)
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A Color Similar to Slate
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A Deep Commitment to Purple
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A Distinctive Lack of Hue
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A Hat to Kill For
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A Head Full of Hot Air
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A Mann's Mint
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A Random End of the Line Key Gift
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A Random Robo Community Crate Key Gift
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A Random Summer Cooler Key Gift
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A Well Wrapped Hat
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Aerobatics Demonstrator
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After Eight
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Aged Moustache Grey
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Air Strike Strangifier
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Airwolf Knife (Battle Scarred)
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Airwolf Knife (Factory New)
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Airwolf Knife (Field-Tested)
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Airwolf Knife (Minimal Wear)
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Airwolf Knife (Well-Worn)
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Airwolf Sniper Rifle (Factory New)
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Airwolf Sniper Rifle (Field-Tested)
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Airwolf Sniper Rifle (Minimal Wear)
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Airwolf Sniper Rifle (Well-Worn)
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Airwolf Wrench (Battle Scarred)
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Airwolf Wrench (Factory New)
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Airwolf Wrench (Field-Tested)
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Airwolf Wrench (Minimal Wear)
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Airwolf Wrench (Well-Worn)
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All-Father Strangifier
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All-Father Strangifier Chemistry Set Series #1
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American Pastoral Rocket Launcher (Battle Scarred)
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American Pastoral Rocket Launcher (Factory New)
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American Pastoral Rocket Launcher (Field-Tested)
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American Pastoral Rocket Launcher (Minimal Wear)
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American Pastoral Rocket Launcher (Well-Worn)
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An Air of Debonair
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An Extraordinary Abundance of Tinge
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Anger Strangifier
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Antique Annihilator Minigun (Battle Scarred)
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Antique Annihilator Minigun (Factory New)
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Antique Annihilator Minigun (Field-Tested)
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Antique Annihilator Minigun (Minimal Wear)
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Antique Annihilator Minigun (Well-Worn)
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Aqua Marine Rocket Launcher (Battle Scarred)
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Aqua Marine Rocket Launcher (Factory New)
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Aqua Marine Rocket Launcher (Field-Tested)
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Aqua Marine Rocket Launcher (Minimal Wear)
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Aqua Marine Rocket Launcher (Well-Worn)
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Aqua Summer 2013 Cooler Key
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Arthropod's Aspect
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Australium Gold
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Autumn Flame Thrower (Battle Scarred)
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Autumn Flame Thrower (Field-Tested)
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Autumn Flame Thrower (Minimal Wear)
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Autumn Flame Thrower (Well-Worn)
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Autumn Grenade Launcher (Factory New)
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Autumn Grenade Launcher (Field-Tested)
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Autumn Grenade Launcher (Minimal Wear)
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Autumn Grenade Launcher (Well-Worn)
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Autumn Rocket Launcher (Battle Scarred)
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Posted by6 years ago
Archived
Which paint adds the most value to a hat?
By tracking thousands of trades, I measured the difference between the original cost of all the paint, and the amount of value those paints add to an item, after they have been applied to it.
source: http://trade.tf/spreadsheet
The percentage shows you how much of the original value of the paint is kept when the paint is used to paint something. For the numbers in parenthesis, the first number is the median price of the paint, and the second number is the amount of value that paint adds to items, according to my research.
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[72%] Drably Olive (1.00 ref / 0.72 ref)
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[57%] Mann Co. Orange (1.55 ref / 0.88 ref)
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[57%] Team Spirit (1.20 key / 3.55 ref)
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[50%] The Color of a Gentlemann's Business Pants (1.11 ref / 0.55 ref)
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[45%] An Extraordinary Abundance of Tinge (2.20 key / 1.00 key)
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[45%] A Distinctive Lack of Hue (2.20 key / 1.00 key)
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[44%] A Deep Commitment to Purple (2.00 ref / 0.88 ref)
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[43%] Indubitably Green (1.55 ref / 0.66 ref)
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[43%] Australium Gold (2.33 ref / 1.00 ref)
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[40%] Aged Moustache Grey (1.66 ref / 0.66 ref)
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[38%] Pink as Hell (1.00 key / 2.00 ref)
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[37%] The Bitter Taste of Defeat and Lime (5.11 ref / 1.88 ref)
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[34%] Cream Spirit (1.00 key / 1.77 ref)
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[33%] Peculiarly Drab Tincture (0.66 ref / 0.22 ref)
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[28%] Balaclavas Are Forever (1.00 key / 1.44 ref)
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[27%] A Color Similar to Slate (1.66 ref / 0.44 ref)
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[27%] The Value of Teamwork (1.20 key / 1.66 ref)
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[25%] Waterlogged Lab Coat (4.44 ref / 1.11 ref)
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[25%] Radigan Conagher Brown (0.88 ref / 0.22 ref)
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[21%] Dark Salmon Injustice (0.77 ref / 0.16 ref)
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[21%] After Eight (1.00 key / 1.11 ref)
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[21%] Noble Hatter's Violet (1.33 ref / 0.27 ref)
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[17%] Zepheniah's Greed (1.00 ref / 0.16 ref)
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[17%] Color No. 216-190-216 (1.00 ref / 0.16 ref)
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[17%] A Mann's Mint (3.33 ref / 0.55 ref)
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[13%] An Air of Debonair (5.00 ref / 0.66 ref)
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Download incredimail 2.5. [10%] Ye Olde Rustic Colour (0.55 ref / 0.05 ref)
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[8%] Muskelmannbraun (0.66 ref / 0.05 ref)
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[4%] Operator's Overalls (4.33 ref / 0.16 ref)
You can use this data to see which paints give you the most bang for your buck.
My theory from those numbers is that taste influences a painted item value more than the initial paint value itself.
However, I'm surprised that some expensive paint like Operator's Overalls adds so little value while Drably Olive adds comparatively so much more, do you guys have any ideas why? Any theory for that ordering?
24 comments
< Template:Painted variants
|
This painted variants tutorial will document the current method of painting hats using Half-Life Model Viewer (HLMV). There is an experimental automation toolset for experienced users, found here. This tutorial assumes that you already have HLMV installed. If you don't, navigate to this page and read the information on it.
- 1Setting up HLMV
-
2Taking the images
- 2.1Rotations
An Air Of Debonair Tf2 Skin
Setting up HLMV
We want the images to be the best quality possible, so you need to set up HLMV so that it generates high quality images. You can force high quality settings in your graphics cards control panel, but this does not work for some people - so I will document the alternate method.
Dxsupport.cfg
- Navigate to this directory:
SteamsteamappscommonTeam Fortress 2bin
. - Open up
dxsupport.cfg
in a text editor of your choice. If you do not have this file, create it with the content from here. - Find your graphics card within that file. If it is not listed go to the bottom and use
ATI Unknown
,NVidia Unknown
orIntel Unknown
depending on your graphics card manufacturer. - Add or modify the following lines in
dxsupport.cfg
within the section for your graphics card, and save it.
'setting.dxlevel' '99'
'ConVar.mat_antialias' '8'
'ConVar.mat_forceaniso' '8'
'ConVar.mat_picmip' '-10' - Open up a model and ensure there is no aliasing or other quality defects. If there is it's likely your graphics card is not able to render images of high enough quality, or you will need to adjust the settings in your graphics card's control panel.
An Air Of Debonair Tf2 Mods
HLMV options
- Open up HLMV through the hlmv.exe in this directory:
SteamsteamappscommonTeam Fortress 2bin
. - Check (if it's not already checked) the 'Normal Mapping' checkbox.
- Set the background colour to white for each item:
Options.. > Background Color..
. - Full-screen HLMV (so you get a nice big image).
- When generating hat images, you should use the red team texture and angle the hat slightly forward and facing left or right (get as much of the hat in view as possible). For example: File:Painted_Tough_Guy's_Toque_7D4071.png. All the painted images of a certain hat should be in the same position.
Taking the images
Rotations
Before you start taking images, check rotations and see if the item you're painting is noted on there. If it is, follow the 'Setting rotations' section, otherwise when you've finished, follow the 'Saving rotations' section.
Setting rotations
- Open regedit.exe (Start - Run).
- Navigate to:
HKEY_CURRENT_USERSoftwareValvehlmv
- For your item, pick the associated directory - these will be listed on the rotations page.
- In the right-panel, double click 'Rot' and copy-paste the value in the Rotations page for your item.
- Also do this for any 'trans' and 'lightrot' values, if provided.
- Close regedit, and re-open your item in HLMV.
- If there is a 'FOV' value on the Rotations page for your item, you can enter this into HLMV - at the bottom left of the 'Render' tab.
- You may need to move the item around a bit to get it to show up correctly, and as large as possible. If this happens, read the 'Saving rotations' section.
- Generally, when choosing your own rotations, you'll need to find an angle that shows off the painted area the most.
Saving rotations
If your item does not have an entry on the rotations page..
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- Open the item in HLMV.
- Play around with the positioning - positioning it slightly forward, and then left or right - until you get a good view of the hat. The positioning should show as much of the item as possible.
- Follow the 'Setting rotations' section, however instead of replacing the 'Rot' value - copy it.
- Do the same for 'trans' and 'lightrot' - if they have been adjusted.
- Make an entry in the Rotations page, in the relevant position, documenting your item. Note the name of the item, it's registry-folder name and the rotation used.
- Commence generating the images, sticking to this rotation.
VMT Editing
- Open
tf2_misc_dir.vpk
in GCFScape. - Extract the relevant VMT to the right place. For example, Tough Guy's Toque would use
materialsmodelsplayeritemsheavyheavy_stocking_cap.vmt
, and should be extracted to:SteamsteamappscommonTeam Fortress 2tfcustomfoldermaterialsmodelsplayeritemsheavy
. - Open the VMT file in VTFEdit or any text editor, and position the camera in HLMV to take screenshots.
- Near the top of the VMT, change
$detailblendfactor
to.00
. This removes the faint fire overlay (most noticeable on black painted items).- There is another option to remove the fire overlay, which is downloading and extracting this texture replacement, and copying the contents to
SteamsteamappscommonTeam Fortress 2tfcustom
. This will replace the default file texture with a 512x512 black material, effectively nullifying the effect for all models.
- There is another option to remove the fire overlay, which is downloading and extracting this texture replacement, and copying the contents to
- Create a new line in the VMT file underneath
'$colortint_base' '{VALUE}'
and fill it with this content'$color2' '{R G B}'
. You can find a complete list of colours to copy/paste below. - Paste the relevant RGB value found in the table below.
- Hit F5 in HLMV and take a screenshot of this color, and paste it into new document in an image editor of your choice.
- If the image editor you are using supports layers, and you are taking multiple screenshots, paste the first one into a new document. Any screenshots of that image you take after that should then go into a new layer in that document.
- Repeat the previous two steps for each color.
Styles
If the item has an alternate style that's not a separate model, rename the style's VMT to the normal VMT. For instance, for the Reggaelator, the normal VMT (and the Original style) is
demo_dreads.vmt
, and the style VMTS are demo_dreads_style01.vmt
for Burst, demo_dreads_style02.vmt
for Bones, and demo_dreads_style03.vmt
for Designer. To use the Burst style, rename demo_dreads_style01.vmt
to demo_dreads.vmt
and hit F5 in HLMV. The same thing would then be done for each other style, just using the appropriate VMT for it. Everything else on this page will then apply in the same way.
If an item has an alternate style that is a separate model, the style's model has to be loaded separately. For instance, for the Front Runner, the model for the Stylin' style is
scout_headband.mdl
, whereas the model for the Indifferent style is scout_headband_s01.mdl
. For most items, the registry settings for it can be set exactly the same for each style, and then everything else on this page will apply in the same way.
Export and upload the images
Note: This section of the Tutorial assumes you are using Photoshop. Other image editors might not have this option, or might have it named differently or in a different location.
- Go to File.. - Scripts.. - Export layers to file and set the destination to wherever you see fit, and the file-type to PNG-24.
- Ensure 'Transparency' and 'Trim layers' are both ticked, and hit 'Run'.
- Upload a new version of the existing files on the Wiki. Use
{{subst:pid}}
in the upload summary box to automatically add licensing and proper categories (this saves you from typing out categories or manually selecting a license in the drop down box).
![Debonair Debonair](https://wiki.teamfortress.com/w/images/thumb/2/2f/Dead_of_Night.png/250px-Dead_of_Night.png)
Note: You may get an error when you try to run this script. If you do, you will have to save all of the images manually yourself. If that is the case, ignore step one and two of this section of the guide, and follow it from step 3.
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